====== Masdrin's REMC Sector OOB (1 km frontage per brigade) ====== ===== Baseline Headcounts (from REAF structure chart) ===== * Division (Major General): ~19,500 * Brigade (Brigadier): ~6,500 * Regiment (Colonel): ~2,100 * Battalion (Lieutenant Colonel): ~700 * Company (Major; sometimes Captain): ~120 * Platoon (Lieutenant): ~38 * Section (Sergeant): 12 * Fireteam (Team Leader): 6 ===== Sector Command (Division → Brigade) ===== ^ Commanding officer ^ Rank ^ Name ^ Units commanded ^ Approx total headcount ^ | Sector CO | Major General | Masdrin De’Endar (drow) | 3 Brigades | ~15,000 | | Brigade CO (Center third) | Brigadier | Gerald Passchendaele (human-elf hybrid) | 2–3 Regiments | ~6,500 | | Brigade CO (Left third) | Brigadier | Alaric Somme (human) | 2–3 Regiments | ~6,500 | | Brigade CO (Right third) | Brigadier | Cael Verdun (elf) | 2–3 Regiments | ~6,500 | ===== Passchendaele Brigade (Center third) ===== ^ Commanding officer ^ Rank ^ Name ^ How many units ^ Approx total headcount ^ | Regimental CO | Colonel | Darius Ypres (drow) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Marek Gheluvelt (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Selyth Polygon (elf) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Orrin Zonnebeke (human) | 3–4 Companies | ~700 | | Regimental CO | Colonel | Thalen Messines (elf) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Elias Wytschaete (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Kael Ploegsteert (human-elf hybrid) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Borin Warneton (dwarf) | 3–4 Companies | ~700 | | Regimental CO | Colonel | Seren Langemarck (human-elf hybrid) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Rysa Pilckem (elf) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Darric Poelcapelle (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Venn Steenstraat (felanx) | 3–4 Companies | ~700 | ===== Somme Brigade (Left third) ===== ^ Commanding officer ^ Rank ^ Name ^ How many units ^ Approx total headcount ^ | Regimental CO | Colonel | Iver Thiepval (human) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Caelis Mouquet (elf) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Tomas Schwaben (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Nara Courcelette (human-elf hybrid) | 3–4 Companies | ~700 | | Regimental CO | Colonel | Elias Ancre (human) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Soren Miraumont (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Lethryl Bapaume (elf) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Brakk Beaumont (dwarf) | 3–4 Companies | ~700 | | Regimental CO | Colonel | Rowan Hamel (human) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Edrin Ovillers (human-elf hybrid) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Kestrel Serre (felanx) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Maelis Thiepval (elf) | 3–4 Companies | ~700 | ===== Verdun Brigade (Right third) ===== ^ Commanding officer ^ Rank ^ Name ^ How many units ^ Approx total headcount ^ | Regimental CO | Colonel | Caelan Douaumont (human-elf hybrid) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Darius Thiaumont (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Selene Froideterre (elf) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Borin Ornes (dwarf) | 3–4 Companies | ~700 | | Regimental CO | Colonel | Marc Vaux (human) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Elias Cumières (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Kaelis Avocourt (elf) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Rook Morthomme (human) | 3–4 Companies | ~700 | | Regimental CO | Colonel | Seris Fleury (elf) | ~3 Battalions | ~2,100 | | Battalion CO | Lieutenant Colonel | Tomas Souville (human) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Nara Moulainville (human-elf hybrid) | 3–4 Companies | ~700 | | Battalion CO | Lieutenant Colonel | Venn Vacherauville (felanx) | 3–4 Companies | ~700 | ===== Company Commanders Pool (Majors) ===== (Per chart: Major → 1 Company → ~120) ^ Commanding officer ^ Rank ^ Name ^ How many units ^ Approx headcount ^ | Company CO | Major | Rylin Neuvechapelle (elf) | 1 Company | ~120 | | Company CO | Major | Conrad Aubers (human) | 1 Company | ~120 | | Company CO | Major | Brakk Festubert (dwarf) | 1 Company | ~120 | | Company CO | Major | Selene Givenchy (human-elf hybrid) | 1 Company | ~120 | | Company CO | Major | Tomas Fromelles (human) | 1 Company | ~120 | | Company CO | Major | Kaelis Bazentin (elf) | 1 Company | ~120 | | Company CO | Major | Rowan Delville (human) | 1 Company | ~120 | | Company CO | Major | Nara Guillemont (human-elf hybrid) | 1 Company | ~120 | | Company CO | Major | Venn Flers (felanx) | 1 Company | ~120 | | Company CO | Major | Darius Morval (drow) | 1 Company | ~120 | | Company CO | Major | Elias Pozières (human) | 1 Company | ~120 | | Company CO | Major | Seris Fricourt (elf) | 1 Company | ~120 | ===== Platoon / Section Examples (for POV characters) ===== (Per chart: Lieutenant → Platoon ~38; Sergeant → Section 12; Team Leader → Fireteam 6) ^ Commanding officer ^ Rank ^ Name ^ How many units ^ Approx headcount ^ | Platoon CO | Lieutenant | Thomas Vimy (human) | 1 Platoon | ~38 | | Platoon CO | Lieutenant | Elen Yser (elf) | 1 Platoon | ~38 | | Section IC | Sergeant | Hal Messines (human) | 1 Section | 12 | | Section 2IC | Corporal | Kestrel Loos (felanx) | 1 Fireteam (Bravo) | 6 | | Fireteam lead | Team Leader | Brakk Lys (dwarf) | 1 Fireteam (Alpha) | 6 | ----------------------- ====== Royal Emberstone Armed Forces Standard Issue ====== ===== Weapons ===== * Primary long gun: **Talon No. 2 Pump-Action Rifle** — S/N: <0000013> * Carried slung across the back when moving in trenches / raids * Used for sentry work, longer trench lines, and when you can actually shoulder it * Sidearm: **Raptor No. 2 pistol / Mid-Late War Warden No. 1 Machine Pistol** — S/N: <0000013> * Primary fighting weapon in trenches (fast, compact, one-handed) * Fixed blade: **De’Endar-pattern “bayonet”** (knuckle-duster falchion) — S/N: <0000013> * Technically rifle-fixable; practically used as a dedicated trench weapon * Utility knife (tool/last-ditch) — S/N: <0000013> * Cutting, prying, mundane tasks, and “oh shit” moments ===== Armor / Protection ===== * Mithril Pith Helmet (with chainmail neck flap and cloth covers in OD/Brown reversible and Tan) — S/N: <0000013> — Mark: * Gas mask — S/N: <0000013> — Mark: * Spare filter(s) — Qty: <3> * Lens kit (mask) — Mark: * Mithril and leather Jack-Of-Plates chest armor — S/N: <0000013> — Mark: * Raider armor set (REMC Dragoons only): * Scale brigandine chest armor — S/N: <0000013> — Mark: * Shoulder plates / pauldrons — S/N: <0000013> — Mark: * Knee protection — S/N: <0000013> — Mark: * Gloves (grip + burn protection) — Qty: <2> pair — Mark: * Weather layer: * Long trench coat / raider overcoat (split for movement) — Mark: * Scarf / hood wrap (helps seal around mask + warmth) — Qty: <2> — Mark: ===== Clothing (Issued) ===== * OD wool uniform set (cold / wet / trench posture) — Mark: * Wool tunic — Qty: <2> * Wool trousers — Qty: <2> * Wool socks — Qty: <6> pairs * Warm-weather khaki drill set (Mediterranean / work posture) — Mark: * Khaki shirt — Qty: <2> * Khaki trousers/shorts (unit SOP) — Qty: <1 trousers 1 shorts> * Undergarments / comfort layer * Base shirt(s) (cotton/linen) — Qty: <6> * Underwear set(s) — Qty: <6> * Footwear * Service boots (primary) — Qty: <1> pair — Mark: * Gaiters / puttees (as issued) — Qty: <2> — Mark: * Cold / rain extras (packed) * Spare scarf/neck wrap or liner — Qty: <2> * Rain cape / treated cloak (if separate from overcoat) — Qty: <1> ===== Webbing / Carry ===== * Belt kit + suspenders/harness — Mark: * Front/side pouches — Mark: * Backpack/assault pack — Mark: * 24 hour Rations — Qty: <3> * Water Flask, 1L, empty — Qty: <1> * Water Flask, 1L, filled — Qty: <1> * Canteen + cup + 1L water — Qty: <1> — Mark: * Mess tin / field pot + utensil (spoon) — Qty: <1> — Mark: * Shuttered biofuel lantern / ration heater — S/N: <0000013> — Mark: * Spare fuel, 1/2L — Qty: <1> * Backup candle(s) — Qty: <1> * Striker/matches x25 (sealed) — Qty: <2> * Hygiene kit (soap, toothbrush, small towel) — Qty: <1> * Foot care kit (foot powder/grease, blister pads) — Qty: <1> * Spare boot laces — Qty: <2> * ID tag / serial tag (name + service number) — S/N: <0000013, Masdrin De'Endar, General of the Armed Forces> * Paybook / service book + pencil — Qty: <1> — Mark: * Spare socks — Qty: <3> * Dry wrap — Qty: <3> * Extra gloves — Qty: <1> pair — Mark: * Cleaning kit + oil rag — Mark: * Field dressing / bandage roll — Qty: <3> * Small tool roll (screw/bolt keys, wire, tape, etc.) — Qty: <1> — S/N: <0000013> — Mark: * Oakenbrid Trench wristlet watch (sapphire crystal, folding guard) — Qty: <1> — S/N: <0000013> — Mark: * Oakenbrid Pocket Field Glasses (popup opera glasses, ~3× zoom) — Qty: <1> — S/N: <0000013> — Mark: ===== Grenades / Trench Tools ===== * Fragmentation grenades (primary thrown explosive) — Qty: <3> * Smoke grenades (movement + withdrawal) — Qty: <1> * Wire cutters — Qty: <1> * Entrenching tool (compact) — Qty: <1> — Mark: * Marking chalk / tags (for cleared traverses, prisoner points, hazards) — Qty: <3> * Whistle + signal cards (simple, reliable comms under gas/noise) — Mark: ===== Role Add-ons (Issued by role; NOT in personal duffel) ===== * Section automatic (Rex LMG) gunner: * Issued **Rex LMG** + drums — Weapon S/N: <0000013> — Drums Qty: <2> * Rex MMG crew: * Gunner: **Rex MMG** — Weapon S/N: * Assistant: belts + mounting kit + tools + spare parts (if applicable) — Belts Qty: * Crew-served Rex LMG team (water-jacket belt-fed): * Gunner: weapon + cooling kit — Weapon S/N: * Assistant: belts + water + tools — Belts Qty: * Trench breacher/sapper: * Extra cutters, charges, fuses/detonators, pry tools, sandbags — Qty: * Runner / line liaison: * Map case, message tube, extra filters, flares, wire spool — Qty: ----------------------- ====== REMC Signals Card (Trench / Friendly-Side) ====== Scope: Signals observed over FRIENDLY trenches or from FRIENDLY positions. Note: Signals intended over ENEMY trenches are mission-briefed case-by-case. ===== A) Always-Valid Emergency Flares ===== (These are the only "fixed meanings" that do not change.) * RED (single): GAS / MASKS ON / SEAL POSITIONS * WHITE (single): MEDIC REQUIRED AT THIS POSITION (non-urgent) * WHITE (two quick): STRETCHER TEAM REQUIRED (urgent) * GREEN (single): CEASE FIRE / HOLD FIRE (friendly movement or recovery party) * GREEN (two quick): FRIENDLY RAIDERS RETURNING / DO NOT FIRE INTO NO MAN'S LAND * BLUE (single): LINE CUT / RUNNER REQUIRED / PHONE FAILSAFE ACTIVE * YELLOW (single): FIRE MISSION REQUESTED (pre-registered target) - SEE MAP KEY ===== B) Authentication (Anti-Spoof) ===== Rule: No flare is acted on alone if enemy interference is possible. Confirm via ONE of: * Field phone challenge/response (daily) * Runner with written chit (unit mark + time) * Pre-briefed "pattern of the night" (color + count + spacing) ===== C) Mission-Briefed (Filled per Action) ===== Action Name: Window: