reaf:masdrinsoob
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Table of Contents
Masdrin's REMC Sector OOB (1 km frontage per brigade)
Baseline Headcounts (from REAF structure chart)
- Division (Major General): ~19,500
- Brigade (Brigadier): ~6,500
- Regiment (Colonel): ~2,100
- Battalion (Lieutenant Colonel): ~700
- Company (Major; sometimes Captain): ~120
- Platoon (Lieutenant): ~38
- Section (Sergeant): 12
- Fireteam (Team Leader): 6
Sector Command (Division → Brigade)
| Commanding officer | Rank | Name | Units commanded | Approx total headcount |
|---|---|---|---|---|
| Sector CO | Major General | Masdrin De’Endar (drow) | 3 Brigades | ~15,000 |
| Brigade CO (Center third) | Brigadier | Gerald Passchendaele (human-elf hybrid) | 2–3 Regiments | ~6,500 |
| Brigade CO (Left third) | Brigadier | Alaric Somme (human) | 2–3 Regiments | ~6,500 |
| Brigade CO (Right third) | Brigadier | Cael Verdun (elf) | 2–3 Regiments | ~6,500 |
Passchendaele Brigade (Center third)
| Commanding officer | Rank | Name | How many units | Approx total headcount |
|---|---|---|---|---|
| Regimental CO | Colonel | Darius Ypres (drow) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Marek Gheluvelt (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Selyth Polygon (elf) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Orrin Zonnebeke (human) | 3–4 Companies | ~700 |
| Regimental CO | Colonel | Thalen Messines (elf) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Elias Wytschaete (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Kael Ploegsteert (human-elf hybrid) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Borin Warneton (dwarf) | 3–4 Companies | ~700 |
| Regimental CO | Colonel | Seren Langemarck (human-elf hybrid) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Rysa Pilckem (elf) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Darric Poelcapelle (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Venn Steenstraat (felanx) | 3–4 Companies | ~700 |
Somme Brigade (Left third)
| Commanding officer | Rank | Name | How many units | Approx total headcount |
|---|---|---|---|---|
| Regimental CO | Colonel | Iver Thiepval (human) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Caelis Mouquet (elf) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Tomas Schwaben (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Nara Courcelette (human-elf hybrid) | 3–4 Companies | ~700 |
| Regimental CO | Colonel | Elias Ancre (human) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Soren Miraumont (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Lethryl Bapaume (elf) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Brakk Beaumont (dwarf) | 3–4 Companies | ~700 |
| Regimental CO | Colonel | Rowan Hamel (human) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Edrin Ovillers (human-elf hybrid) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Kestrel Serre (felanx) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Maelis Thiepval (elf) | 3–4 Companies | ~700 |
Verdun Brigade (Right third)
| Commanding officer | Rank | Name | How many units | Approx total headcount |
|---|---|---|---|---|
| Regimental CO | Colonel | Caelan Douaumont (human-elf hybrid) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Darius Thiaumont (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Selene Froideterre (elf) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Borin Ornes (dwarf) | 3–4 Companies | ~700 |
| Regimental CO | Colonel | Marc Vaux (human) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Elias Cumières (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Kaelis Avocourt (elf) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Rook Morthomme (human) | 3–4 Companies | ~700 |
| Regimental CO | Colonel | Seris Fleury (elf) | ~3 Battalions | ~2,100 |
| Battalion CO | Lieutenant Colonel | Tomas Souville (human) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Nara Moulainville (human-elf hybrid) | 3–4 Companies | ~700 |
| Battalion CO | Lieutenant Colonel | Venn Vacherauville (felanx) | 3–4 Companies | ~700 |
Company Commanders Pool (Majors)
(Per chart: Major → 1 Company → ~120)
| Commanding officer | Rank | Name | How many units | Approx headcount |
|---|---|---|---|---|
| Company CO | Major | Rylin Neuvechapelle (elf) | 1 Company | ~120 |
| Company CO | Major | Conrad Aubers (human) | 1 Company | ~120 |
| Company CO | Major | Brakk Festubert (dwarf) | 1 Company | ~120 |
| Company CO | Major | Selene Givenchy (human-elf hybrid) | 1 Company | ~120 |
| Company CO | Major | Tomas Fromelles (human) | 1 Company | ~120 |
| Company CO | Major | Kaelis Bazentin (elf) | 1 Company | ~120 |
| Company CO | Major | Rowan Delville (human) | 1 Company | ~120 |
| Company CO | Major | Nara Guillemont (human-elf hybrid) | 1 Company | ~120 |
| Company CO | Major | Venn Flers (felanx) | 1 Company | ~120 |
| Company CO | Major | Darius Morval (drow) | 1 Company | ~120 |
| Company CO | Major | Elias Pozières (human) | 1 Company | ~120 |
| Company CO | Major | Seris Fricourt (elf) | 1 Company | ~120 |
Platoon / Section Examples (for POV characters)
(Per chart: Lieutenant → Platoon ~38; Sergeant → Section 12; Team Leader → Fireteam 6)
| Commanding officer | Rank | Name | How many units | Approx headcount |
|---|---|---|---|---|
| Platoon CO | Lieutenant | Thomas Vimy (human) | 1 Platoon | ~38 |
| Platoon CO | Lieutenant | Elen Yser (elf) | 1 Platoon | ~38 |
| Section IC | Sergeant | Hal Messines (human) | 1 Section | 12 |
| Section 2IC | Corporal | Kestrel Loos (felanx) | 1 Fireteam (Bravo) | 6 |
| Fireteam lead | Team Leader | Brakk Lys (dwarf) | 1 Fireteam (Alpha) | 6 |
Royal Emberstone Armed Forces Standard Issue
Weapons
- Primary long gun: Talon No. 2 Pump-Action Rifle — S/N: <0000013>
- Carried slung across the back when moving in trenches / raids
- Used for sentry work, longer trench lines, and when you can actually shoulder it
- Sidearm: Raptor No. 2 pistol / Mid-Late War Warden No. 1 Machine Pistol — S/N: <0000013>
- Primary fighting weapon in trenches (fast, compact, one-handed)
- Fixed blade: De’Endar-pattern “bayonet” (knuckle-duster falchion) — S/N: <0000013>
- Technically rifle-fixable; practically used as a dedicated trench weapon
- Utility knife (tool/last-ditch) — S/N: <0000013>
- Cutting, prying, mundane tasks, and “oh shit” moments
Armor / Protection
- Helmet (standard REAF) — S/N: <0000013>
- Pith sun helmet (with foldaway cloth neck flap) — Mark: <AD>
- Gas mask — S/N: <0000013>
- Spare filter(s) — Qty: <3>
- Lens kit (mask) — Mark: <AD>
- Raider armor set:
- Scale brigandine chest armor — S/N: <0000013>
- Shoulder plates / pauldrons — S/N: <0000013>
- Knee protection — S/N: <0000013>
- Gloves (grip + burn protection) — Qty: <2> pair — Mark: <AD>
- Weather layer:
- Long trench coat / raider overcoat (split for movement) — Mark: <AD>
- Scarf / hood wrap (helps seal around mask + warmth) — Qty: <2> — Mark: <AD>
Clothing (Issued)
- OD wool uniform set (cold / wet / trench posture) — Mark: <AD>
- Wool tunic — Qty: <2>
- Wool trousers — Qty: <2>
- Wool socks — Qty: <6> pairs
- Warm-weather khaki drill set (Mediterranean / work posture) — Mark: <AD>
- Khaki shirt — Qty: <2>
- Khaki trousers/shorts (unit SOP) — Qty: <1 trousers 1 shorts>
- Undergarments / comfort layer
- Base shirt(s) (cotton/linen) — Qty: <6>
- Underwear set(s) — Qty: <6>
- Footwear
- Service boots (primary) — Qty: <1> pair — Mark: <SK>
- Gaiters / puttees (as issued) — Qty: <2> — Mark: <SK>
- Cold / rain extras (packed)
- Spare scarf/neck wrap or liner — Qty: <2>
- Rain cape / treated cloak (if separate from overcoat) — Qty: <1>
Webbing / Carry
- Belt kit + suspenders/harness — Mark: <SK>
- Front/side pouches — Mark: <SK>
- Backpack/assault pack — Mark: <SK>
- 24 hour Rations — Qty: <3>
- Water Flask, 1L, empty — Qty: <1>
- Water Flask, 1L, filled — Qty: <1>
- Canteen + cup + 1L water — Qty: <1> — Mark: <EN>
- Mess tin / field pot + utensil (spoon) — Qty: <1> — Mark: <EN>
- Shuttered biofuel lantern / ration heater — S/N: <0000013> — Mark: <EN>
- Spare fuel, 1/2L — Qty: <1>
- Backup candle(s) — Qty: <1>
- Striker/matches x25 (sealed) — Qty: <2>
- Hygiene kit (soap, toothbrush, small towel) — Qty: <1>
- Foot care kit (foot powder/grease, blister pads) — Qty: <1>
- Spare boot laces — Qty: <2>
- ID tag / serial tag (name + service number) — S/N: <0000013, Masdrin De'Endar, General of the Armed Forces>
- Paybook / service book + pencil — Qty: <1> — Mark: <EN>
- Spare socks — Qty: <3>
- Dry wrap — Qty: <3>
- Extra gloves — Qty: <1> pair — Mark: <SK>
- Cleaning kit + oil rag — Mark: <AD>
- Field dressing / bandage roll — Qty: <3>
- Small tool roll (screw/bolt keys, wire, tape, etc.) — Qty: <1> — S/N: <0000013> — Mark: <EN>
- Oakenbrid Trench wristlet watch (sapphire crystal, folding guard) — Qty: <1> — S/N: <0000013> — Mark: <MO>
- Oakenbrid Pocket Field Glasses (popup opera glasses, ~3× zoom) — Qty: <1> — S/N: <0000013> — Mark: <MO>
Grenades / Trench Tools
- Fragmentation grenades (primary thrown explosive) — Qty: <3>
- Smoke grenades (movement + withdrawal) — Qty: <1>
- Wire cutters — Qty: <1>
- Entrenching tool (compact) — Qty: <1> — Mark: <EN>
- Marking chalk / tags (for cleared traverses, prisoner points, hazards) — Qty: <3>
- Whistle + signal cards (simple, reliable comms under gas/noise) — Mark: <EN>
Role Add-ons (Issued by role; NOT in personal duffel)
- Section automatic (Rex LMG) gunner:
- Issued Rex LMG + drums — Weapon S/N: <0000013> — Drums Qty: <2>
- Rex MMG crew:
- Gunner: Rex MMG — Weapon S/N: <X>
- Assistant: belts + mounting kit + tools + spare parts (if applicable) — Belts Qty: <X>
- Crew-served Rex LMG team (water-jacket belt-fed):
- Gunner: weapon + cooling kit — Weapon S/N: <X>
- Assistant: belts + water + tools — Belts Qty: <X>
- Trench breacher/sapper:
- Extra cutters, charges, fuses/detonators, pry tools, sandbags — Qty: <X>
- Runner / line liaison:
- Map case, message tube, extra filters, flares, wire spool — Qty: <X>
REMC Signals Card (Trench / Friendly-Side)
Scope: Signals observed over FRIENDLY trenches or from FRIENDLY positions. Note: Signals intended over ENEMY trenches are mission-briefed case-by-case.
A) Always-Valid Emergency Flares
(These are the only “fixed meanings” that do not change.)
- RED (single): GAS / MASKS ON / SEAL POSITIONS
- WHITE (single): MEDIC REQUIRED AT THIS POSITION (non-urgent)
- WHITE (two quick): STRETCHER TEAM REQUIRED (urgent)
- GREEN (single): CEASE FIRE / HOLD FIRE (friendly movement or recovery party)
- GREEN (two quick): FRIENDLY RAIDERS RETURNING / DO NOT FIRE INTO NO MAN'S LAND
- BLUE (single): LINE CUT / RUNNER REQUIRED / PHONE FAILSAFE ACTIVE
- YELLOW (single): FIRE MISSION REQUESTED (pre-registered target) - SEE MAP KEY
B) Authentication (Anti-Spoof)
Rule: No flare is acted on alone if enemy interference is possible. Confirm via ONE of:
- Field phone challenge/response (daily)
- Runner with written chit (unit mark + time)
- Pre-briefed “pattern of the night” (color + count + spacing)
C) Mission-Briefed (Filled per Action)
Action Name: <OP NAME> Window: <TIME START> to <TIME END>
- Signal to BEGIN: <COLOR / PATTERN>
- Signal to ABORT: <COLOR / PATTERN>
- Signal to SHIFT LEFT: <COLOR / PATTERN>
- Signal to SHIFT RIGHT: <COLOR / PATTERN>
- Signal to LIFT FIRE: <COLOR / PATTERN>
- Signal to RECALL RAIDERS: <COLOR / PATTERN>
D) Notes
- Do not trust captured wire, captured phones, or enemy trench infrastructure.
- Wire is cheap. Lives are not.
- Drow/Elven night overwatch: assume enemy probes are possible at all times.
reaf/masdrinsoob.1766037778.txt.gz · Last modified: by hugh
